Dragon Ball Z TCG
2014Rank #219 sets · 154 cards · 351 graded
Market cap
$8.2K
floor basis (asking)
Graded population
351
PSA + CGC
Median card price
$1.00
median graded (floor)
Sets with market cap
8 / 9
rest await graded population
Sets
9 sets · ranked by market cap · click a set to drill into its cards| # | 7d trend | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | ![]() 378 cards · 65 graded | $5.00 | - | - | $5.4K | - | 65graded | - | - |
| 2 | ![]() Panini: Set 12014 344 cards · 13 graded | $73.50 | - | - | $900.2 | - | 13graded | - | - |
| 3 | ![]() 143 cards · 99 graded | $0.50 | - | - | $782.3 | - | 99graded | - | - |
| 4 | ![]() 142 cards · 81 graded | $1.00 | - | - | $636 | - | 81graded | - | - |
| 5 | ![]() 377 cards · 22 graded | $1.00 | - | - | $181 | - | 22graded | - | - |
| 6 | ![]() 107 cards · 23 graded | $6.87 | - | - | $171 | - | 23graded | - | - |
| 7 | ![]() 157 cards · 25 graded | $1.34 | - | - | $84.3 | - | 25graded | - | - |
| 8 | ![]() 142 cards · 23 graded | $1.00 | - | - | $79.2 | - | 23graded | - | - |
| 9 | 10 cards · 0 graded | - | - | - | - | - | - | - | - |
Top cards
highest market cap in Dragon Ball Z TCG| # | Card | Set | Raw price | Graded pop | Market cap |
|---|---|---|---|---|---|
| 1 | Assisted Kamehameha#UR142 | Panini: Awakening | $150.00 | 32 | $4.8K |
| 2 | Villainous Energy Sphere#UR164 | Panini: Set 1 | $100.00 | 8 | $800 |
| 3 | Unleashed#UR142 | Panini: Vengeance | $30.00 | 18 | $540 |
| 4 | Villainous Empowerment#UR142 | Panini: Heroes & Villains | $16.76 | 21 | $352 |
| 5 | Villainous Energy Sphere#UR146 | Panini: Awakening | $43.65 | 6 | $261.9 |
| 6 | Allied Blitz#UR141 | Panini: Awakening | $30.00 | 8 | $240 |
| 7 | Vegeta - Impatient#U72 | Panini: Heroes & Villains | $19.99 | 10 | $199.9 |
| 8 | Instant Transmission#DR1 | Panini: Vengeance | $6.19 | 19 | $117.6 |
| 9 | Defiant Challenge#UR141 | Panini: Evolution | $20.00 | 5 | $100 |
| 10 | Heroic Energy Sphere#UR163 | Panini: Set 1 | $47.00 | 2 | $94 |
Methodology:market cap = sum over cards of graded population (PSA + CGC) x each grade's eBay floor price (the lowest active ask; the card's raw price where no floor exists), rolled up grade -> card -> set -> franchise. Floors are asking prices (a ceiling); PSA sold comps will replace them for accuracy.












